Posts tagged Technology
Paintings of the Natural World in a Digital Age by Josiah Ellner
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Josiah Ellner is a Milwaukee-based artist who earned his Bachelor of Fine Arts in Painting and Drawing from the University of Wisconsin-Milwaukee in 2019.  Ellner was born in Milwaukee, Wisconsin but grew up in Xi’an, China and later came back to Milwaukee to attend UWM.  Due to spending his whole life living in cities, he has always felt alienated from the natural world.  Despite these feelings of alienation, he has found himself strangely drawn to natural elements that are encountered in daily urban living. This has inspired him to create work that represents the estrangement of humanity from nature.  Through using a mixture of oils and acrylics, he paints figures in urban environments and inserts natural elements.

Statement 

The natural world has changed drastically since the onset of the digital age.  With this change, the natural world as we know it has begun to fade and become background noise to new technology.  Despite this, we as humans are still drawn to the natural world and tend to hold onto natural elements in our daily lives, whether that be consciously or subconsciously.  My work tackles the growing complicated relationship that people of the digital age have with the natural world.  My paintings evoke one to further contemplate their personal relationship with the natural world.

Emily White Uses Drawings to Reflect on the Human Relationship with Nature
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I am drawn to the relationship between the animal and its changing environment. The rise of industry and technology have altered our native landscapes and redefined the relationships forged between humans and animals. My paintings are paired with objects that are distinctly human, illustrating the bond of the animal’s life with our own. I invite audiences to reflect on the consequences of human industry and innovation on our natural world, and our relationship to it.  

Emily White is a sculptor, painter, and muralist from Brockton, MA.  She received her BFA from Massachusetts College of Art and Design in Boston in 2011 with a focus in sculpture. White has received awards including the Wind Challenge (Fleisher Art Memorial), the Helen Blair Crosbie Sculpture Award (Massachusetts College of Art and Design), she was nominated for an Outstanding Student Achievement in Contemporary Sculpture Award (International Sculpture Center) for two consecutive years, and she is a Visual Arts Fellowship Finalist (Center for Emerging Visual Artists).  Her artwork has been exhibited in public spaces such as the Philadelphia Zoo, the Entrance Garden of the Philadelphia Flower Show and in the Philadelphia International Airport.  White has had solo exhibitions at Hotbed (Philadelphia, PA), View Art Center (Old Forge, NY) and Penn State Altoona (Altoona, PA).  Her 2D and 3D work has been in group exhibitions in the US and abroad including shows at Harvard’s Peabody Essex Museum (Salem, MA), The Philadelphia Art Alliance, Fleisher Art Memorial, James Oliver Gallery, and The Royal Castle (Warsaw, Poland). Emily White lives in Philadelphia and works for the Philadelphia Mural Arts Program.

www.emilyrwhite.com

Tyler Bohm

Tyler Bohm is a mixed-media artist who spent several years working in the architectural industry, where he adopted the tools and techniques of digital and physical modeling to create digitally-based sculptural works. The resulting artistic process, which involves traditional approaches such as painting mediated through a range of design technologies, is reflective of the technological themes explored in the work. In recent years, he has held solo exhibitions at the OSU Urban Arts Space in Columbus and the NEIU Fine Arts Center Gallery in Chicago, and participated in group shows at Trestle Gallery (Brooklyn), Proto Gallery (Hoboken), Terrault Contemporary (Baltimore), Rochester Contemporary Arts Center, UICA (Grand Rapids), Van Der Plas Gallery (New York), and the Dayton Visual Arts Center. He is a Greater Columbus Arts Council Visual Arts Fellowship finalist. He is a graduate of Kenyon College and lives in Columbus.

STATEMENT

The technologies that shape our lives represent an intriguing platform for speculation. They evoke an array of hypothetical futures drawn from both the dystopian and utopian ends of science fiction. I explore this evolving technological landscape by imagining futurist scenarios that reflect our broader hopes and fears about the present.

My work speculates on the imminent, drawing on science fiction narratives and past eras' visions of the future. It explores themes such as technophilia and technophobia, how we understand and relate to emerging artificial intelligences, and how we maintain a sense of normalcy in the face of rapid technological change. 

These thematic interests dovetail with my process. I am interested in the role and potential of digital and fabrication technologies, and have adopted tools such as graphics software and a laser cutter to translate digital designs into physical objects which I paint and assemble by hand.

Jessica Dolence

Jessica Dolence is a Seattle based artist and designer. She received her MFA from Cranbrook Academy of Art and a BFA in Intermedia at The Herberger Institute of Design and the Arts at Arizona State University. Prior to graduate school at Cranbrook Academy of Art Jessica was a member of SOIL Gallery, an artist run space in Pioneer Square, and is currently a freelance Visual Designer. Recent exhibitions include a solo show titled The Blue Room at Interstitial Gallery, Electric Objects and Edith’s Garden; a commissioned collection of narrative video works, and is in the group show Digital Bodies at CICA Museum in Korea Summer 2017.

Statement

I’m interested in digital decoration and ornamentation in relationship to CyberFeminism and virtual interior design. I design animated wallpaper that is ambient, and subversive. The wall, screen, and monitor are all habitats for my work. When projected and mapped onto a wall, the wallpaper alters space and the background becomes the subject. I’m influenced by 20th Century historic cultural trends, period film sets, and Internet sub genres like Sea Punk. Coloration and pattern design are used to talk about the spectrum of femininity.

I use 3D modeling software and After Effects to build sets and decorative architectural models to create imagery. A 3D environment, once built, provides the ability to rapidly modify materials and lifts the restrictions of reality. Time based media allows my work to live and breath. My newest body of work will continue to cross-pollinate material and concept, using projection mapping, surface design and 3D printed objects to further blur relationships between art and technology.